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- on mouseDown
- set ch to clickOn()
- set btnup to the number of cast "GO UP"
- set btndown to the number of cast "GO DOWN"
- repeat while the stillDown
- if rollOver(ch) then
- set the castNum of sprite ch to btndown
- else
- set the castNum of sprite ch to btnup
- end if
- updateStage()
- end repeat
- set the castNum of sprite ch to btnup
- if rollOver(ch) then
- go(marker(1))
- end if
- end
-